Build it with the people who’ll use it.
Engineers, PMs, and analysts work in one shared Builder Chat. Point at the preview, leave a comment, and turn feedback into a change.
How it works
A walkthrough of Grafty, from the first prompt to an app the whole company can find: building together, using your own models, publishing to the catalog and keeping cost under control.
Collaboration
Product, R&D and Finance work in the same Builder Chat. Everyone sees the plan, the build and each other's changes, and the agent builds one app instead of four.
Live preview
Not everyone writes prompts. Click any element in the live preview to reference it in chat, or pin a comment on it, like Figma, but on a running app. Send to Builder turns the comment into a change, immediately.


Your keys, your data
On cloud AI builders, your prompts and code go through their servers under their model contract. Grafty runs inside your network and calls your models with your keys: your OpenAI or Anthropic enterprise agreement, your Azure or Bedrock endpoint, or a model running on your own hardware. We never see your data.
App catalog
Every app published in Grafty lands in one searchable catalog. Search before you build, open what exists, and join its build chat instead of starting a duplicate. Permissions decide who sees what: open apps are visible to everyone, restricted ones only to the people they're shared with.

Cost control
Grafty shows what every app costs, across everyone who worked on it, down to input, output and cached tokens. IT decides which models are approved, which are manual only and which are blocked, and sets a maximum price Auto will never exceed. The biggest saving isn't a cheaper model. It's building once instead of four times.
Markup on model usage
Budget scopes: user · project · team
Limits enforced before the API call


Example scenario.
Example scenario
Move the sliders to match your team. Your model provider bills you directly at its own prices, and Grafty adds no markup.
Estimated model spend per month
$433
≈ $17.33 per person, paid to your provider. Set budgets per user, project and team.
Illustrative only. Real cost depends on your models, prompts and provider prices. A change can be a new app or an edit to one.
MCP server
Your developers already live in Codex, Claude Code and Cursor. Grafty includes an MCP server, so any MCP client can work with your Grafty instance directly: pick up a teammate's comment, fix it, reply on the thread and publish, without leaving the editor. Sign-in follows the MCP authorization spec (2025-11-25).
Works with
From “we need a tool” to “here it is”
Start with what your team needs to do. Bring the context, the requirements, and the people who know the process.
“Build a shared inventory dashboard. Highlight low stock and let us filter by region.”
Review a running preview, point at what needs changing, and work with teammates in the same conversation.
Publish on your own infrastructure. Give your team a tool they can find and use, then keep improving it.

Useful for the team. Built for the company.
Engineers, PMs, and analysts work in one shared Builder Chat. Point at the preview, leave a comment, and turn feedback into a change.
Use your own model endpoints and keys, and deploy Grafty on your infrastructure. Your team controls the environment.
Publish to a searchable app catalog. Teammates can find what already exists, use it, or join the conversation to make it better.
See model spend per app and set budgets by user, project, and team. You pay your model providers directly, with no Grafty token markup.